![]() ![]() SRP Core: Removed: Removed TEMPLATE_X_REAL shader macros. SRP Core: Added: Added TEMPLATE_X_HALF shader macros that define functions using min16float only. SRP Core: Added: Added TEMPLATE_X_FLT_HALF shader macros that defines functions with both min16float and float. UnityEditor.EmbeddedArchitecture and ().architecture should be used instead. QNX: Deprecated: UnityEditor.QNXArchitecture enum,, are deprecated. Graphics: Added: New method overloads accepting GraphicsTexture parameters were added to the Graphics.CopyTexture API Universal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals.Įditor: Added: Added API for collecting in-scene assets and promoting them to project assets.ĮmbeddedLinux: Deprecated: UnityEditor.EmbeddedLinuxArchitecture enum and are deprecated. ![]() UI Elements: Refactored the TreeView and MultiColumnTreeView control to use the Hierarchy as its data structure. HDRP: Improved water system foam generatorattenuation. Graphics: Added ShadowDrawingSettings.splitIndex to control which split index is drawn for a shadow renderer list. VFX Graph: Added new profiling/debugging panels in the VFX window.īurst: Added support for System.Math functions Acosh, Asinh, Atanh, Cbrt, CopySign, Log2, SinCos, FusedMultiplyAdd, and ILogB. The tool helps to visualize and debug resource usage of Render Passes in the Render Graph framework. URP: Added Render Graph Viewer, accessed through Window > Rendering menu. Universal RP: Added per camera color and depth history and history access for custom render passes. New 2023.3.0a15 Entries since 2023.3.0a14 FeaturesĮditor: Added ForceNoCrunch option to the Build Windows->Asset Import Overrides->Texture Compression dropdown which forces all textures to disable crunch compression and re-import. XR SRP: Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built VFX Graph: Unexpected JSON error while using ShaderGraph UGUI: Button triggers another Button when multiple Canvases are used in multiple windows ![]() Shadergraph: Fixed an issue where an open asset inspector for subgraphs may mangle the json serialized representation for that subgraph asset. Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script Packman: Package Manager window disappears when adding a package from git URL AI: Fixed crashes and instabilities arising from hiding built-in Navigation components in menus.Īudio: Fixed an issue that would make it appear is if the volume of audio random container clips is magically synced to the main volume of the asset.Īudio Random Container: Creating an audio source throws an errorĮditor: Fix Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab ![]()
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